Code Releases

17JUN20: Auto-Aim Assisted Training

Primitive auto-aim is used to create high quality initial training data for Q-learning, allowing agent to rapidly understand aiming.

03JUN20: Real Time Deadspace Heatmap

Made some modifications to the raycasting map, converted the minimap to a heatmap that is refreshed and decays in real time.

I still need money to train this.

08DEC19: Raycasting Reward Function

A fork of a simple raycasting example, I added a miniMap function that identifies cleared space, dead space, and walls and implements a decay function for cleared space to force agents to reprioritize it.